Many of my friends do not want to use the valuable points in the command, or captured by management, in fact, if modified, would not have to waste points here
We open the Mount & BladeModules
ative (or related mod) module.ini file, will see the following data
num_hints = 8
time_multiplier = 0.15
seeing_range = 10 that number to control your big map in the field of view, would have lost their jobs from this: Bao:
track_spotting_multiplier = 0.8 This is the control traces of a large map
blood_multiplier = 7.0 this is to control the amount of bleeding when close fight, the default 2.0, like the bloody friend's attention
skill_prisoner_management_bonus = 10 This is the captive management skills, the higher the points, the more prisoners can be brought
skill_leadership_bonus = 10 This is the commander in chief skill, the higher the number of troops could take more
base_companion_limit = 5
display_wp_firearms = 0
# Change this to 1 if you want to load
# Textures from Modules / / Textures /
scan_module_textures = 1
scan_module_sounds = 0
)
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RESPONSE to illegal cash payments, said Bao claimed "seriously inaccurate information"
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